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Re: computer-go: Hashing during minimax



Hey,

Have you read the thesis by Burmeister? I just printed it, and it looks pretty interesting (at a distance); I should read it this weekend (I'm travelling to CA and will have some down time).

On Wednesday, April 23, 2003, at 09:53 AM, Peter Drake wrote:

What are people doing about this problem? Limiting the size of the table, and either ignoring additional boards or overwriting earlier ones? Skipping stored boards altogether?
I wonder if part of the problem is the enormous number of boards stored that are completely silly. Like where the players are playing on the first line at the beginning of the game. Obviously, we can't enumerate the game; as you pointed out long ago, the trick is to limit the number of moves that are actually considered. Right?

I have one other concern: suppose I evaluate a board at a leaf node, and later encounter it again higher in the tree. Should I re-evaluate it?
Um... not sure.  Tell me more.