> The 50 Liter beer bet:
> I can write a 1-Dan 9x9 Go programm within 1 year. >>But even using 19x19 human ratings, if you are the only programmer you >>have 12 months. Taking into account you will use most of it inventing the >>first really good FPGA approach, leaving little time for improving >>evaluation functions and other go-specific knowledge, i'm confident i can >>play white without komi. I'll offer you a belgian beer of your choice if >>i lose ;-) >>Jan (19x19 4dan) You are right. E.g. my FPGA-Chess programm Brutus has
almost nothing in common with my software programm Nimzo. In case of Brutus I
got a 1 week intensive course (including some nice flight-instructions in his
Cessna) by Ken Thompson. There were also the publications of Feng Hsu about Deep
Thought/Blue.
I also think that one has to find new ways for an FPGA Go
programm. In FPGAs a very fine grained parallelism is possible. But one has lost
if one has to do things sequentielly. In this case one is hit by the >3GHz of
the Pentium. The 1 year term is indeed very tight, but it is already
difficult enough to interest for a 1 year project an investor. The programm will
be indeed not very well tuned. But as a believer in search I assume that copying
with the program tactics will be quite difficult for 1-Dan players. They will
always reach a better position, but they will also be hit by tactical
punches***. I have looked at several high level 9x9 games. These games are
extremly tactical. This style should favour a tactical searcher. I think another
point is that the humans have to learn how to deal with such a programm. Their
evaluation will also be not well tuned against the FPGA-programm.
4 Dan is somewhat too strong. I propose that Ingo Althoeffer
is arranging the details of the match and chooses the human team (but first the
project has to start at all).
*** Current programms search too. But they search - at its
best - in positions, where a human also does some reading (either
explicitly, or by knowing the patterns). The main point of a full-search is,
that such a programm finds also quite strange combinations a human would never
look at. At least in chess even very strong players have serious mental problems
to deal with this full-width search effect. E.g. Kasparov has made in the few
games against machines more unbelievable blunders than he has probably made in
is whole carrier against humans.
Chrilly
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