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RE: [computer-go] Re: 9x9 search,tsume-go (was Re: Computer Olympiad photo)
Reading this I was going to comment right away that I'm very sceptical
about this approach. But I figured that before opening my big mouth I
should at least look at some of the games you referred to, since I haven't
kept track of what's going on in computer Go in recent years. I rest my
case. SmartGo:viewer looks very pretty though...
>> A while ago I thought I read somewhere that Thomas Wolf improved
>> his program so that it doesn't need an enclosure as rigid as before.
>> If it's now incorporated in Kierulf's program it must be, otherwise
>> it would be next to useless.
>
> Not so. GoTools is indeed used a lot in SmartGo, but currently always with
> a
> rigid enclosure. During the Olympiad in Graz, it played 33 moves that were
> generated by GoTools (25 to kill and 8 to live). For example: Moves 192
> and
> 194 against Aya, move 278 against Indigo, move 183 against Go Intellect,
> and
> moves 278 and 290 against NeuroGo. (The SmartGo games are all available at
> http://www.smartgo.com/olympiad2003.sgf; use the free SmartGo:Viewer if
> your
> SGF reader doesn't handle game collections properly.)
>
> In addition to generating these moves, GoTools helps SmartGo evaluate
> groups
> at every node of the global search. SmartGo spends about 20% of the time
> for
> a 19x19 game in GoTools code. (On 9x9, it currently spends over 50% of its
> time in GoTools, which is way too much, and is being fixed.)
>
> The basic strategy SmartGo uses to benefit from GoTools is for SmartGo to
> always enclose the area in question before passing it to GoTools, as
> SmartGo
> knows a lot more about the stability of surrounding groups than GoTools
> does. Of course, a lot can go wrong:
> - There are cases where SmartGo doesn't compute the right enclosure.
> - There are cases where SmartGo computes an enclosure that's bigger than
> necessary, and then GoTools fails to solve the problem in the time
> available.
> - There are cases where any correct enclosure (one that doesn't change the
> result of the life and death problem) would be too big for GoTools to
> solve
> in a reasonable amount of time.
> - There are cases where enclosing the area removes crucial interactions
> with
> other areas.
>
> To avoid some of these problems, SmartGo often passes a problem to GoTools
> with three different enclosures:
> - A minimal enclosure just around the main eye space to see if a group is
> clearly alive (very fast).
> - A heuristically reasonable enclosure that may miss some threats against
> surrounding blocks (but may be fast enough).
> - A larger enclosure that includes all the blocks that can be used for
> threats (usually too slow, unfortunately).
>
> Each of these may return useful information to SmartGo. In general, having
> GoTools available is a great help, but a lot of improvements can be made
> in
> SmartGo's use of GoTools, e.g. calling it only when it's likely to return
> a
> result in the time available, playing out some threats to simplify the
> problem before passing it to GoTools, and integrating it further into
> SmartGo to be able to use it at a more fine-grained level.
>
> Anders Kierulf
> www.smartgo.com
>
>
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>
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