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Re: [computer-go] A chess programmer at the Go-Olympiad



I had intended to make a lot of improvements in an attempt to catch up
to your program, but  I'm not sure I have the time  now.  On the other
hand, I could use the $1000!

It's interesting to me that Arimaa has a very much larger branching
factor than GO and yet we have a small but not insignificant chance of
beating the human champion and winning the $10,000.  Branching factor
is often cited as being one of the reasons go is hard, but there is
clearly more to it than that.  Of course the human world champion at
such a new game cannot be compared to the world go champion.

- Don




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   I wasn't referring to you, Don :)  I know you understand the difficulty of
   computer Go.  I was responding to the string where someone said that
   Go programs don't search.

   If my Arimaa program is stronger than yours, it's just because I've put a lot
   more time into it.  I meant no disrespect to your abilities :)

   Regards,

   David

   At 08:13 PM 12/7/2003 -0500, Don Dailey wrote:

   > > I've seen  many comments from computer chess  programmers that imply
   > > that  go programmers  are  just clueless  and  haven't bothered  to
   > > understand  or apply  the  lessons from  computer  chess.  This  is
   > > simply not true :)
   >
   >The lessons from computer chess is that most of us are clueless.  Even
   >the smartest people were saying  the stupidest things and we can laugh
   >at them now.   I don't think most  of us have learned from  this and I
   >include myself too.  The lessons I  talk about have nothing to do with
   >specific programming  techniques.  It has  to do with  glib statements
   >about  how wonderful  and deep  and  difficult something  is and  will
   >always be.
   >
   >Now if I thought you were really clueless I wouldn't tell you, I would
   >show you  by writing  a much better  GO program.   But as you  know, I
   >haven't done this.
   >
   >
   >- Don
   >
   >
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