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Re: [computer-go] A chess programmer at the Go-Olympiad
I had intended to make a lot of improvements in an attempt to catch up
to your program, but I'm not sure I have the time now. On the other
hand, I could use the $1000!
It's interesting to me that Arimaa has a very much larger branching
factor than GO and yet we have a small but not insignificant chance of
beating the human champion and winning the $10,000. Branching factor
is often cited as being one of the reasons go is hard, but there is
clearly more to it than that. Of course the human world champion at
such a new game cannot be compared to the world go champion.
- Don
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Date: Sun, 07 Dec 2003 18:28:19 -0800
From: David Fotland <fotland@xxxxxxxxxxxxxxxxx>
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I wasn't referring to you, Don :) I know you understand the difficulty of
computer Go. I was responding to the string where someone said that
Go programs don't search.
If my Arimaa program is stronger than yours, it's just because I've put a lot
more time into it. I meant no disrespect to your abilities :)
Regards,
David
At 08:13 PM 12/7/2003 -0500, Don Dailey wrote:
> > I've seen many comments from computer chess programmers that imply
> > that go programmers are just clueless and haven't bothered to
> > understand or apply the lessons from computer chess. This is
> > simply not true :)
>
>The lessons from computer chess is that most of us are clueless. Even
>the smartest people were saying the stupidest things and we can laugh
>at them now. I don't think most of us have learned from this and I
>include myself too. The lessons I talk about have nothing to do with
>specific programming techniques. It has to do with glib statements
>about how wonderful and deep and difficult something is and will
>always be.
>
>Now if I thought you were really clueless I wouldn't tell you, I would
>show you by writing a much better GO program. But as you know, I
>haven't done this.
>
>
>- Don
>
>
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