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Re: [computer-go] Java like object tree in C++



    Working in Java, I am very comfortable with the standard object tree that is built into Java.  Does any one know of such a tree
for objects in C++.  I seem to be spending alot of time building standard objects to use in C++ while in Java I would just use a pre
built.
You didn't say which part of the go program you are trying to write? Are you looking for a GUI, or data structures. The STL has data structures and algorithms that don't compromise on efficiency or flexibility but have a bit of a learning curve. Boost (www.boost.org) carries the STL ideas further.

> I would just use Java but as we all know.. speed is key.

In tactical search and pattern matching perhaps, but to get a speed advantage over Java you'll probably end up needing to design custom data structures anyway.

I was reading about SWIG recently, which is for interfacing C++ with scripting languages such as python, but java was also mentioned. So you could write most of your program in Java, treating some parts of it as prototyping to be optimized in C++ later.

Darren

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