[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [computer-go] Re: Weights are not very important was: ANNsas potentially useful in the computer goproblem



At 05:38 PM 1/11/2004 +0100, you wrote:


I think the same should hold in Go. I assume it is much more important to
recognize groups correctly or the divide the game in the correct subgames,
than optimizing the weights. I also assume that the flat gradient - changing
weights has only a marginal impact on performance - is also a serious
problem for an automatic learner. I assume from my hand-tuning experience,
that there are also a lot of local optimums.
I think this is true. I spend much more time in Many Faces adding new go knowledge and patterns
than I do tuning weights. The initial weight values I put in are usually good enough.

For computer go there is the additional problem or move pruning and sorting, since local
and global searches are highly pruned. This introduces many more weights. If a
particular class of moves is not included, then no amount of weight tuning can
get good play.

David


Note: I assume of course, that the weights are already in a more or less
optimum range. The flat gradient "law" is only true around this optimum.

Best Regards
Chrilly

_______________________________________________
computer-go mailing list
computer-go@xxxxxxxxxxxxxxxxx
http://computer-go.org/mailman/listinfo/computer-go

_______________________________________________
computer-go mailing list
computer-go@xxxxxxxxxxxxxxxxx
http://computer-go.org/mailman/listinfo/computer-go