At 05:38 PM 1/11/2004 +0100, you wrote:
I think this is true. I spend much more time in Many Faces adding new go knowledge and patternsI think the same should hold in Go. I assume it is much more important to recognize groups correctly or the divide the game in the correct subgames, than optimizing the weights. I also assume that the flat gradient - changing weights has only a marginal impact on performance - is also a serious problem for an automatic learner. I assume from my hand-tuning experience, that there are also a lot of local optimums.
Note: I assume of course, that the weights are already in a more or less optimum range. The flat gradient "law" is only true around this optimum. Best Regards Chrilly _______________________________________________ computer-go mailing list computer-go@xxxxxxxxxxxxxxxxx http://computer-go.org/mailman/listinfo/computer-go
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