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[computer-go] Event-driven programming
Is anyone using event-driven programming for Go? (This is a variation
on object-oriented programming where a message can be sent to many
recipients and the sender doesn't have to know who they are.)
The advantage, as I see it, is that various entities (pattern matchers,
miai, groups, connections) can listen to only the board points that
interest them. When a play is made, only the interested parties are
updated.
There are some interesting low-level programming challenges, and we'll
also have to be careful to do just the right amount of propagation...
Peter Drake
Assistant Professor of Computer Science
Lewis & Clark College
http://www.lclark.edu/~drake/
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