[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[computer-go] Learning approach to go
Hi Nicol.
At http://www.whatisthought.com/eric.html you can find
powerpoint slides describing the learning approach
Igor Durdanovic and I took to producing a Go program.
We tried to cut subgraphs out of a big game database,
after reducing the game position to a topological graph,
value them, store a big database of valued subgraphs,
and evaluate new positions out of overlapping pieces.
We went so far as to build a cluster to do it.
It didn't ultimately work because we couldn't find
a semantically meaningful enough way of cutting out
the subgraphs.
My other papers from my NEC days are up there also,
including Bayesian game playing, Hayek, evolutionary
computing, GA, and DNA computing.
BTW, this has little in common with how *What is
Thought?* models human approach -- this was more
of a computer science approach, an attempt to use
the strengths of the computer to attack Go analogous
to (but different from) how you can use the strengths
of the computer to attack chess.
Sorry for the awkwardness in posting-- its hard from a digest.
I'm switching over.
_______________________________________________
computer-go mailing list
computer-go@xxxxxxxxxxxxxxxxx
http://computer-go.org/mailman/listinfo/computer-go