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RE: [computer-go] Evaluation function / move ordering for gnugo
Since you seem to be interested in just the
'bare' board logic, I would suggest you to
use wally.c as a skeleton. [I don't think
it has undo-logic, which you probably will
need if you implement a classical alpha-beta
aproach]
Another thing I remember, is a previous attempt
for a board/engine skeletton for public domain.
[smart go board ?? can't remember. you could find it in
the computer go mailing list archives ...]
PPS: brute-force alpha/beta is not the way for a _strong_ go program. that
is at least what most people on this list think, IMHO.
NB if you want to use human games as a source for training,
you'll need an sgf reader, too. Not too hard to find/implement.
AvK
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