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[computer-go] Clean Orego code up
We're done with research for the summer, so we've cleaned up our code
and posted it:
http://www.lclark.edu/~drake/go/
This summer, we learned:
- Extracting patterns from recorded games helps, and it's even better
if they're professional games. (We've submitted a paper to ICGA on
this.)
- Most optimizations don't seem worth it, although we did get a
significant speedup by improving a commonly-used hash function.
- Our elaborate revertible data structures were not worth the effort,
so we removed them.
- eXtreme Programming (sic) techniques, especially the "test first"
approach, are helpful.
Of course, we also had further impressed on us the things everyone here
already knows:
- Go is hard!
- Life and death is almost everything.
Enjoy, and please let us know if you find any bugs.
Peter Drake
Assistant Professor of Computer Science
Lewis & Clark College
http://www.lclark.edu/~drake/
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