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RE: [computer-go] Addressing the root of the problem



Good point David.

I agree mostly, but in discrete systems (as Go for instance) you do not
need to iterate so much to get a stable image. You will not have the
ideal fractal but a discrete approximation. Sometimes this is adequate.

Anyway, you are right when you say there is nothing for free. The search
of that simple rule set is a huge task.

Thanks,

Daniel

-----Original Message-----
From: computer-go-bounces@xxxxxxxxxxxxxxxxx
[mailto:computer-go-bounces@xxxxxxxxxxxxxxxxx] On Behalf Of David G Doshay
Sent: Thursday, October 07, 2004 6:10 PM
To: computer-go
Subject: Re: [computer-go] Addressing the root of the problem


On Oct 7, 2004, at 4:53 AM, Daniel Burgos wrote:

> Something inspired in the small rules that allow creating complex
> figures as the fractals.

An interesting and notable example. In the case of fractals the 
complexity
of the shape with structure on all scales is seemingly represented in 
the
simple explicit rule for generating the shape, the equation to be 
iterated,
but is in fact moved instead into the implicit fact that the equation 
must be
iterated, in theory, an infinite number of times to get that structure 
on all
scales.

Net result: Nothing for free.



Cheers,
David


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