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Re: [computer-go] Addressing the root of the problem




From:
Erik van der Werf <E.vanderWerf@xxxxxxxxxxxxxxxxx>
Date:
Thu, 07 Oct 2004 14:20:02 +0200
To:
computer-go <computer-go@xxxxxxxxxxxxxxxxx>



Anton Safonov wrote:

It is a known fact that Go is more complex than chess. But why?
It is because Go has fewer (and less strict) rules than chess, so it is a less organized system and it is closer to the chaos.

Nonsense, 7x7 Go has exactly the same rules as 19x19 Go. Yet it is much simpler than Chess.
The system is still not a chaos and calculatable to some extent. And this small one is not given a chance to grow big enough to be not coped with by usual methods...

Now my hypothesis is: to "solve" a complex system you need a (complimentary) system with no more rules than in the system to be solved!

I doubt it. To "solve" a complex system you need at least the rules of that system (assuming none is redundant).
Why can't you have some sort of "opposite" rules instead? The same amount of.

Add to this the rules for describing/operating the mechanism that actually does the solving and you will have more rules than in the system to be solved.
IMHO, this is exactly the start of the wrong road the most people are walking.
Trying to solve the already complex system instead of solving the root the system was produced from.

Anton.


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