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RE: [computer-go] Designing faster, better influence functions



> -----Original Message-----
> From: computer-go-bounces@xxxxxxxxxxxxxxxxx
> [mailto:computer-go-bounces@xxxxxxxxxxxxxxxxx]On Behalf Of Mark Boon
> Sent: Saturday, October 30, 2004 15:59
> To: computer-go
> Subject: RE: [computer-go] Designing faster, better influence functions
>
>
>
> I have no idea how many microseconds it takes. I always tested it
> by playing
> through a set of 10 games and adding up total computation time. So it
> reflects a real-world case and you get both the performance early in the
> game and later in the game. If you want to know how your method
> compares to
> mine, write a little test, all you need is in the library :) >

Ah, what time does to ones memory! There's actually already a speed-test
built into the TSGL. On my laptop (Mobile AMD Athlon XP 2500+ 909Mhz,
whatever all that means), 44990 influence calculations take 601ms. That
translates to a little over 13 uSec per move.

Who said Java is slow! ;-)

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