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Re: [computer-go] Designing faster, better influence functions



I'm not sure how obvious the 'method of images' from physics would be to someone who
hasn't come across it before. It is probably worth considering, so I'll describe it
in case it isn't obvious.

The idea here would be to make a larger board, extending beyond the edge of the true
board, and populate the extra regions with reflections, in mirrors situated at the edges
of the true board, of stones on the true board. Run the influence function for the larger
board, but throw away the results that don't lie on the true board.

At 18:11 31/10/2004, you wrote:

From: "David Fotland" <fotland@xxxxxxxxxxxxxxxxx>
> Bouncing off the edge of the board is important, unless you compensate for
> the edge some other way.


OK, so I will use modified kernels near the edge.

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