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Re: [computer-go] Designing faster, better influence functions
> For global groups the situation is worse. They merge and get split much
more
> than chains, and involve bigger areas. So I still see good use for a fast
> flood-fill operation. And by that I don't mean some special
> assembler-routine (sorry Frank, I can't understand your code) but rather
> some 2D-graphics library call that can be processed by the hardware on a
> graphics card, if available.
You would have to tell the graphics card what you want to have flood-filled
in a way it understands,
then let it flood-fill, then get the results back, then convert it to
something your program can work with.
Perhaps it's better to design a very fast method in software.
I can merge chains very fast (few dozen machine instructions) but splitting
them is a total disaster :)
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