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RE: [computer-go] Is seki problem solved ?



Mark Boon wrote:
To the answer whether seki is 'solved', I seriously doubt it's solved
theoretically and definitely not by a program. There are situations that
look like seki, until one of the sides plays multiple-suicide to win. I'm
pretty sure no existing program actually even 'tries' suicide moves.

I'm intrigued by this. Do you mean killing by nakade, or suicide moves
in rulesets that allow them, or something else? If something else, would
you please point to an example (or, of course, construct one if you prefer)?

Arthur
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