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Re: [computer-go] Modern brute force search in go
> >Just my thoughts. All of this is even more true of Go. There exists
> >(in principle) a future GO player than can make the very best Go
> >player (of today or yesterday) look like a baby.
> >
> >- Don
> To be honest, I consider all of this pure speculation again.
Yes, it was intended as speculation. What's wrong with that? I have
looked at several of your last posts and they are full of opinions and
speculations too. One of your speculations, was that go programmers
are much nicer people than chess programmers (which was an aggressive
attack) and that Frank had some ego problems, which seemed like an
aggressive attack to me. Which one do you consider yourself to be, a
nice go programmer or an evil chess programmer?
> Top pro's
> estimate 'god's level' to be anywhere between 3 and 5 stones stronger than a
> top pro. I do think top pro's are biased in this respect, but they're not
> totally ignorant. And they're definitely not stupid either, so I'd say they
> are better qualified to make such estimates than anyone else. Until we have
> some hard data or good theories that say otherwise, why make such claims?
I am always extremely leery of the advice that comes in the form,
"don't bother to reason about it, trust the experts who know more than
you and therefore must be right."
I trust experts who know more than myself more than I trust myself,
but I don't automatically go into sheep mode either. I also don't buy
into that this is their domain arugment. Great go players play great
GO, but as you admit, they tend to be biased. I have rarely, if ever,
met an unbiased chess player, maybe GO players are different. But
most chess players have inflated notions of how close they are to the
top.
In the early computer chess days, virtually every human chess master
believed that there was a conceptual barrier beyond which it would be
impossible for chess computers to break through. The "barrier" was
"speculated" to be around the 2000 ELO rating level at some point,
which is ridiculously low.
If the assertion that computers would someday play much better than
that had been made back then, they would have been quickly slapped
down with the argument, "shut up because the experts know more than
you."
The problem is that those masters were very good at playing chess, but
they didn't know ANYTHING about the deep nature of their own game, the
workings of the human brain, or computers. When those statements were
made, I knew right away they were talking about something they were
completely ignorant about and I trusted my own intuition more than
theirs, even though they were the supposed experts. Eventually their
point of view was proven to be foolishness.
Make anyone live inside a deep box their whole universe becomes a box.
The top players are used to being in a box sitting high, but that
doesn't mean they know about things outside the box. We can speculate
on this just as easily as they can.
Someone said this:
> It's not pure speculation. Youcan try to determine god's rankd by looking
> at winning probabilities in even games between players of different
> strength -- at god's level, even a 0.1 rank difference amounts
> to a winning percentage of 100%. I think someone did this with the data
> in the EGF ranks, and concluded it would be about 2-3 stones above
> today's top pros.
I don't know who Youcan is, but it's clear he is a mathematician.
Perhaps he is a GO player too? But in either case, I view the
mathematician to be in a far better position to speculate on the basic
question, "how high is high." I would never trust anyone who says,
you shouldn't even think about the question.
- Don
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