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RE: [computer-go] Modern brute force search in go
During tactical and eye search, I think null move would be very effective.
There is often
one threat, with a single defense, and all other moves are irrelevant. My
tactical searches
are very driven by threat analysis, but I do it with recognition code, not
null move.
Because tactical searches are very deep and narrow, I don't use iterative
deepening in the
tactician. My life and death search has small trees, so it's a best first
search, also without
iterative deepening. Without iterative deepening, I can't use null move
myself.
David
> -----Original Message-----
> From: computer-go-bounces@xxxxxxxxxxxxxxxxx
> [mailto:computer-go-bounces@xxxxxxxxxxxxxxxxx] On Behalf Of Don Dailey
> Sent: Sunday, November 07, 2004 2:32 PM
> To: computer-go@xxxxxxxxxxxxxxxxx
> Cc: computer-go@xxxxxxxxxxxxxxxxx; computer-go@xxxxxxxxxxxxxxxxx
> Subject: Re: [computer-go] Modern brute force search in go
>
>
>
> > GCP has been doing now a few measurements with R=3 with his
> simple go
> > program and already has a branching factor of 7.45
>
> Vincent, I don't see how it's possible to benefit from
> null move in GO. I used to think this was be perfect for
> go, but I have serious doubts after thinking about the problem.
>
> In chess, null move measures threats by essentially doing a
> pass with a depth reduced search. This gives one side 2
> moves in a row and this is deadly in chess and effectively
> measure threats even with seriously reduced depths.
>
> But in GO it seems to me that even with the advantage of 2 moves in a
> row the reduced sub-search depth makes you blind. That's because it
> usually requires really long sequences of specific moves. I know
> there are cases where it would be quite beneficial in
> filtering out junk, but I don't believe it would be the rule
> like in chess, it would be only the exception.
>
> Does anyone have any evidence that null move can be pretty
> useful in Go? I ask this question honestly, I don't know the answer.
>
> - Don
>
>
>
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