[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
RE: [computer-go] Modern brute force search in go
>
> For go programs it will be very interesting to know what the
> tactical barrier depth in go is.
>
> As i'm a layman there perhaps others can put a light on this?
>
Pick up any go book or magazine with commentary. You will see lots of
sequences over 20 ply. I'm not a very strong go player (3 dan amateur),
and I was teaching go to a 2100 chess player. He was shocked when
I played a 15 ply tactic that was obvious to me. I've seen commentary and
evidence
that top pros can work out the entire endgame from 50-100 ply from the end.
Trivial tactics involving blocks with 3 liberties that any beginner knows
are over
10 ply deep.
When I see a tactical mistake by a pro with commentary it seems it is often
because the
correct move looks strange, and one pro missed it at about 5 or 10 ply deep
in the tree.
I think to beat top pros you need at least 30 ply lookahead in difficult
positions where
the correct moves are not obvious at my level of play.
David
_______________________________________________
computer-go mailing list
computer-go@xxxxxxxxxxxxxxxxx
http://www.computer-go.org/mailman/listinfo/computer-go/