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Re: [computer-go] Data Mining



Mark Boon wrote:

	Due to a recent "PC program" at my office, I recently
became the proud owner of a 3 terabyte disk array.  I currently play
gnugo and other programs against each other and use the stored
output for analyses and to a limited extent for automatic pattern
generation (a very simple "space is not a issue" design)

	My setup is very crude and the amount of data per game
collected is limited (# of games is large).  Does anyone have a
similar setup that they use for data gathering that might be more
useful?  I am hoping to avoid effort in enhancing my current setup
by simply running someone else's tools and returning a copy of
the output for there use as well.

Maybe Frank can hook up with this guy? Sounds like a perfect combination if
you ask me.
There are also some reasonably large and very carefully curated databases of professional (and semi-pro) games. While almost certainly smaller than your randomly generated database they are a almost certainly very different in many ways, and a significantly better representation of board states that arise in real games.

In no particular order:
http://bigo.ufgo.org/assistant_databases.html
http://www.britgo.org/gopcres/gopcres1.html
http://senseis.xmp.net/?GoDatabases

cheers
stuart
--
Stuart Yeates stuart.yeates@xxxxxxxxxxxxxxxxx
OSS Watch http://www.oss-watch.ac.uk/
Humbul Humanities Hub http://www.humbul.ac.uk/
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