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Re: [computer-go] Perfect sub-tree move path (was Brute Force...)...



Don,

I like the idea that a player must learn more to get better as opposed to just having natural
talent.  It will be enjoyable to see how Go continues to grow and change.


Jim


--- Don Dailey <drd@xxxxxxxxxxxxxxxxx> wrote:

> 
> >   However,  this  same pressure  acts  on  player  B in  exactly  the
> >   opposite way.   Player B's  goal will be  to ensure he  chooses the
> >   move  that requires  player A  have  the maximum  number of  future
> >   choices  committed  to player  A's  limited  memory.   Player B  is
> >   playing  to  maximize Player  A's  fallibility.   Player  B is  not
> >   playing to win, lose, or even to tie while player A is successfully
> >   remaining on the  "perfect" play track.  Player B  is merely trying
> >   to  push player  A into  a board  state for  which player  A (being
> >   fallible which implies forgetful) cannot recall the "perfect" move.
> 
> >   If  player  B eventually  succeeds  in getting  player  A  to make  an
> >   "imperfect" move, the game moves into an state where the outcome is no
> >   longer guaranteed, and returns to probabilistic.
> 
> Yes, the  game would  change into a  different kind of  game.  However
> modern chess  is already something like  that.  Many games  are won or
> lost before the players meet over the board.  Great players are always
> looking for the "theoretical novelty" that they may only get to play 1
> time.  It doesn't  have to be winning, it just has  to surprise and be
> difficult to refute over the board.  Later it will either get properly
> refuted, or avoided.
> 
> The best players would have to work much harder to be best.  Years ago
> a natural talent could be great without working too hard.
> 
> - Don
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