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Re: [computer-go] Pattern matching - example play
> Did you try to learn influence based on statistical information on how
> likely a point will become territory in a pro-game? That might actually be
> very interesting to see if that gives anything useful.
I have some scored games from Dave Dyer but I was planning to do it on a lot
of IGS scored games.
I gave it low priority because I think if anything is hard to do, then it's
predicting territory like that.
The reason I did not "learn" influence is that I consider it too simple to
need to do that.
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