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Re: [computer-go] Pattern matching - example play
From: "David Weiss" <dweiss51@xxxxxxxxxxxxxxxxx>
Subject: Re: [computer-go] Pattern matching - example play
> This has been pointed out before on this mailing list.
> The moves that are actually played are the results
> of many moves being rejected that are not seen in
> professional or strong amateur games.
Exactly.
This is what my pattern system does best.
I will not choose the moves that are not seen in pro games because it has
not made a list of those moves as being "popular in pro games" (in the
context of the other patterns on the board that ARE seen in pro games)
> A program that attempts to predict pro moves will
> have a hard time when the opponent makes moves that
> would be terrible against a strong player.
I think a program that predicts pro moves is not a Go program.
There is a lot of confusion based on a lot of FUD about what my pattern
system does.
It's a out-of-proportion Joseki-dictionary of which I test the performance
by looking how many pro moves are predicted, which is a direct measure of
how closely the pro joseki is "followed".
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