[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [computer-go] Pattern matching - example play



Stuart Yeates wrote:
Frank de Groot wrote:

Please look here to see some bandwidth-devouring screen candy on how the
system is able to argument its choices (there is some mention of how
"urgent" a move is, based on how soon it is played.

http://www.moyogo.com/joseki.htm

That URL doesnt' work for me, sorry.
It now works for me, thank you.

cheers
stuart
--
Stuart Yeates            stuart.yeates@xxxxxxxxxxxxxxxxx
OSS Watch                                  http://www.oss-watch.ac.uk/
Humbul Humanities Hub                         http://www.humbul.ac.uk/
_______________________________________________
computer-go mailing list
computer-go@xxxxxxxxxxxxxxxxx
http://www.computer-go.org/mailman/listinfo/computer-go/