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RE: [computer-go] Pattern matching - example play




> -----Original Message-----
> From: computer-go-bounces@xxxxxxxxxxxxxxxxx
> [mailto:computer-go-bounces@xxxxxxxxxxxxxxxxx]On Behalf Of Frank de Groot
> Sent: Thursday, December 02, 2004 13:20
> To: tesujisoftware@xxxxxxxxxxxxxxxxx; computer-go
> Subject: Re: [computer-go] Pattern matching - example play
>
>
> From: "Mark Boon" <tesujisoftware@xxxxxxxxxxxxxxxxx>
> Subject: RE: [computer-go] Pattern matching - example play
>
>
> > Well, maybe this is the focal point of the discussion. Does
> half a million
> > games contain all Go knwoledge? I think it seems obvious that
> it does not.
>
> I think only a religious fundamentalist can claim such a  thing.
>
> When half a million Go games do not contain all fundamental Go
> knowledge, it
> means that there is fundamental Go knwoledge that is not used in
> 125 million
> positions by pro's, amateurs and beginners. I can gladly do without such
> "fundamental knowledge".

You mean the kind of knowledge that causes a 30 point deficit after playing
100 opening moves against GNU Go?

>
> > And also not 2 million, or any other 'practical' number of games.
>
> Why don't you join the Taliban?
> Or are they too liberal for you?
>

Oh, we're getting really friendly again. I think I'm going to stop trying to
have a serious discussion here with you. You're not worth my time.


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