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Re: [computer-go] Pattern matching - example play
> Then we can talk and we will see whether your ANN enhanced backgammon
> engine searching 3 ply can win from something a good engine programmer
> produces.
I don't know what the current state of the art is in computer
backgammon, but I know at one time Tesauro's TD-Gammon was a very
successful backgammon engine based on neural nets.
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