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RE: [computer-go] Tactical move generation
Many Faces includes approach moves when counting liberties.
David
> -----Original Message-----
> From: computer-go-bounces@xxxxxxxxxxxxxxxxx
> [mailto:computer-go-bounces@xxxxxxxxxxxxxxxxx] On Behalf Of
> Anders Kierulf
> Sent: Sunday, January 16, 2005 12:52 PM
> To: 'computer-go'
> Subject: RE: [computer-go] Tactical move generation
>
>
> > It's generally good enough to play on the liberties of the target
> > group, on liberties of liberties of that group, on liberties of
> > adjacent groups with same or fewer liberties, and in points next to
> > liberties of enemy groups where playing on the liberty itself would
> > lead to immediate capture.
> >
> > David
>
> It really depends on your goal. David's list of moves will
> get you an efficient solution to most capture problems,
> especially ones that crop up in computer Go games. If you
> want to be sure to include the killing/saving move, you need
> to do something like Thomas Thomsen's lambda search, but even
> then you're artificially limiting the number of liberties
> during the search, so there will be real-life capture
> problems you can't solve. If your goal is to solve most
> capture problems most efficiently, you might start with
> David's set of moves and add moves for special cases like:
> - Approach moves.
> - Cross-cut tesuji.
> - Moves that force approach moves to be made.
>
> Another issue: When you compare the number of liberties of a
> block and its adjacent blocks, do you just count the
> liberties, or do you include approach moves and compare the
> number of moves it would take to capture the block? The
> latter is more correct, but may be sufficienctly slower that
> you end up solving fewer problems overall within a given time
> limit. Also, sometimes you need to play at the liberties of
> blocks adjacent to blocks adjacent to the block in question
> -- how far do you go?
>
> I've found the collection of 80 problems in "Rescue and
> Capture" by Yang YiLun (Yutopian) to be a good source of
> interesting capture problems.
>
> Anders Kierulf
> www.smartgo.com
>
>
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