On 7, Jan 2005, at 1:46 AM, chrilly wrote:
In a chess programm 3 things are importan: Speed, speed and speed. In a goPerhaps the big difference is the maturity of Chess programs v.s that of Go
programm things are obviously different.
Inefficient if what you think you need is all CPUs cranking full speed all theBut if this is really the case, one can not explain SlugGo. SlugGo uses additional computing power in a rather primitive and inefficient way.
Nevertheless it plays according the published results considerable stronger.I do not follow your line of thought here, particularly the jump back to floating
If speed does not really count, than SlugGo should not play stronger, or if
SlugGo plays stronger, Speed counts and one should not use - at least not on
the x86 - floating point.