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Re: [computer-go] Re: Scalability



Has anyone else tried averaging the evaluations for the quiesence
plies (perhaps weighted)?  I tried this without much success (it was
my only attempt at a q-search).  It seems like an obvious thing to do,
but I don't think I've ever heard the reasons why it is not a good
thing to do.
I used no branching.  One move was generated and played for something
like 2-3 plies.  And the evaluations of those plies were averaged
together.  I tried a few weighting schemes.
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