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Re: [computer-go] Re: Scalability
Has anyone else tried averaging the evaluations for the quiesence
plies (perhaps weighted)? I tried this without much success (it was
my only attempt at a q-search). It seems like an obvious thing to do,
but I don't think I've ever heard the reasons why it is not a good
thing to do.
I used no branching. One move was generated and played for something
like 2-3 plies. And the evaluations of those plies were averaged
together. I tried a few weighting schemes.
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