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RE: [computer-go] Scalability Odd-Even Effect
I wish it were narrow :( I look at local forced responses (from patterns),
like connecting peeps. I look at reversing the effect of the move that
leaves a group unsettled. For these reversing moves, I generate all
reasonable moves, and stop searching when I find one that works. I don't
have a fixed depth for Q search, so sometimes it's over 10 ply.
Version 11 MFGO does a 1 "ply" search, followed by quiescence, where the
first "ply" can be several moves deep if a pattern suggests a move sequence
rather than a single move. For example for joseki, it will play out an
entire joseki line, then do Q search.
David
> -----Original Message-----
> From: computer-go-bounces@xxxxxxxxxxxxxxxxx
> [mailto:computer-go-bounces@xxxxxxxxxxxxxxxxx] On Behalf Of Chris Fant
> Sent: Tuesday, January 18, 2005 9:21 AM
> To: computer-go
> Subject: Re: [computer-go] Scalability Odd-Even Effect
>
>
> > Quiescence search is really important in go. many Faces
> spends almost
> > all of its full board search in quiescence.
>
> I have given very little thought to a quiecence search in my program.
> Mostly because I am not sure how to approach it. Do you just
> do a really narrow search (or just one line) with the goal of
> stabalizing groups instead of the normal Go goals?
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