[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [computer-go] Minimax with random evaluations



I think these findings are very intriguing. But how about putting this
a bit more to the test, and compare '5 ply random' against '5 ply
legal-move-count'?

What would you conclude if say ...

   1) move count did much better.

That the reason random evaluation is improved by reading is in fact only caused by choosing lines of play leading to bigger move counts.
I think there is a correlation between black territory and available moves for black. This is one way of thinking about the game: playing moves in order to be able to get more intersections to fill than the opponent. And as others have pointed out, random evaluation tree should return a higher evaluation for branches where there are more leaf nodes.

So, as Mark says, it will be very surprising if legal-move-count did not do at least slightly better than random-evaluation.

What would be very interesting is to see the effect of search depth on a more intelligent, but still simple, algorithm, such as the one David Fotland (I think) suggested a few months back of always defending the weakest chain (again I think that was it). But I guess that is a couple of orders of magnitude slower.

Darren
_______________________________________________
computer-go mailing list
computer-go@xxxxxxxxxxxxxxxxx
http://www.computer-go.org/mailman/listinfo/computer-go/