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Re: [computer-go] Monte Carlo Go
This is my understanding which is an educated guess based on implementing
similar ideas in one version of my program.
1. Statistics are are gathered for each point for each player. If
it is hit more than once by the same player, it's not an issue
and you count it as a single data point.
If it is hit by both sides, count only the first player to hit
it. This makes sense as the data is far more relevant for the
first player who plays to a given point.
2. It doesn't make much sense to extend the list beyond the number
of points on the board, so for example on a 9x9 board I assume
there is an 81 element move list. After annealing this list, you
play on the first point possible.
There were several ambiguious points in that paper. However, I like
Bouzy's formulation of a very similar program which is described in a
paper called, "Developments on Monte Carlo Go." Perhaps you've
already seen that one, but he seems to have taken the good ideas from
Monte Carlo Go and discarded the useless ones.
I have also done much experimentation with this approach and have reached
many of the same conclusions that Bouzy did. My own program has some of
it's own novelties and twists on this basic idea.
I think this is an interesting approach but it does need a lot of work
beyond what has been written.
- Don
Date: Fri, 28 Jan 2005 12:12:06 -0800
From: Peter Drake <drake@xxxxxxxxxxxxxxxxx>
In his original paper on Monte Carlo Go, Bernd Brügmann says:
"Each player decides beforehand in what order he wants to play his
moves (taking into account that pieces may be played several times onto
the same field after captures)."
How is this taken into account? Can a move be listed more than once?
If so, how long must the move list be?
Later:
"Each move is assigned the average value of all the games in which it
was played."
What if it was played more than once in a game?
Peter Drake
Assistant Professor of Computer Science
Lewis & Clark College
http://www.lclark.edu/~drake/
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