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RE: [computer-go] Computer Go Server



> My nngs<-->gtp bridge currently does something like this:
> 0) login/passwd
> 1a) answer match requests (maybe decline if the parameters dont suit me)
> 1b) get list of available players ("who" command), which are open
>     (optionally) check if they are on my "wanted opponents" list
>     create a match-request, and send it.
> 2) exec/pipe the program and play the game (bridging the appropriate
> parts of the communication, and detect the game end)
> 3) kill child and goto 1
> 
> This will require no additional tweaks to the server, and would work on
> any server.
> NB the "list of wanted opponents" could be obtained from another source.
> 
> AvK

This sounds pretty useful.  Automatic match setting negotiation and
opponent management are two areas I think people would find really helpful.

Is this bridge/script something that is available for others to use or
reference?

Also, I see that nngs supports 19x19 ratings, is there the possibility of
9x9 or 13x13?

Ben Shoemaker.



		
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