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Re: [computer-go] SlugGo v.s. Many Faces update
> A random
> player would have an
> error signal of 1.0 and a perfect player would have
> an error signal of
> 0. Has anyone else used anything like this? Or
> know of another
> intrinsic performance metric?
i'm still trying to parse this function that you're
describing. Can you describe it a bit more?
what's the expected value of any particular point
before any stones are put on the board?
i'm trying to correlate your 0.0 metric with the
idea of a perfect player.
presume that there exists a perfect human player.
likely, they wouldn't take all territory, even
(or especially) in a game against themselves.
getting more territory isn't "winning more", it's
just plain winning.
you know, the old "take all 4 corners, lose the game"
proverb...
s.
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