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Re: [computer-go] SlugGo is on KGS



We fixed the bug that caused the crash that took us off of KGS last time.
We also put in some new experimental logic in move selection. I do
expect that it sometimes will make a completely wrong move, but we
want to see when and how that happens before we try to write the code
that traps for those conditions ... at least that is what I am going to say
right before a holiday weekend. ;^)


Cheers,
David


On 27, May 2005, at 7:54 AM, David G Doshay wrote:

This was more of a test of our interaction with kgs than
an attempt to display strength. I saw it doing some things
better than GG, and some worse. I also saw it do things
I thought we had fixed, so we still have plenty of work to
do. We did not intentionally take it down from kgs, so we
also have to figure out why that happened.
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