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RE: [computer-go] Interesting problem with Monte Carlo Go



I'm no expert but I think you have identified the basic problem with the Monte Carlo approach, namely that it is fooled by positions where there are only a small number of moves that lead to the optimal outcome.

It seems that the common approach to (partially) solving this problem is to adopt some sort of hybrid approach which combines search and Monte Carlo.

Regards,
Peter McKenzie

From: Peter Drake <drake@xxxxxxxxxxxxxxxxx>
Reply-To: computer-go <computer-go@xxxxxxxxxxxxxxxxx>
To: Computer Go <computer-go@xxxxxxxxxxxxxxxxx>
Subject: [computer-go] Interesting problem with Monte Carlo Go
Date: Thu, 2 Jun 2005 16:51:30 -0700

Consider this situation:

. w . . . . .
w . w B B B .
. . B w w B .
. B w . w B .
. . B w B w .
. . . B . . w
. . . . . w .

If black moves in the center, five white stones are captured. On the other hand, there are two places where white can capture a single black stone and escape. The first player to make one of these moves will win. (Raw) Monte Carlo will judge that the white stones are alive, because they live in the majority of random completions of the game.

There may be a flaw in this particular problem, but I want to address the situation where there are many ways to live but only one way to die (or vice versa).

Thoughts?

Peter Drake
Assistant Professor of Computer Science
Lewis & Clark College
http://www.lclark.edu/~drake/


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