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Re: [computer-go] Storing positions



sgf stores a whole game, along with (if any) game
variations.  since many people like to do "what if's"
after a game has finished, these variations are useful
to carry along for the ride.  

more compact and human readable would be the
intersection on the board played at each move
(19*19 possibilites * # moves in the game).

i.e. C3D4C17, etc.

any single board position can be represented in
something like 134 bytes.  if you just want to
be able to spin out games after the fact, the
intersection list would make more sense.

s.


		
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