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RE: [computer-go] Third KGS tournament: game-end protocol
So if my program thinks it is behind, it should just declare all opponent
stones dead, and make moves inside
the opponent's territory and hope the opponent makes a mistake, or loses on
time.
David
> -----Original Message-----
> From: computer-go-bounces@xxxxxxxxxxxxxxxxx
> [mailto:computer-go-bounces@xxxxxxxxxxxxxxxxx] On Behalf Of Chris Fant
> Sent: Thursday, June 09, 2005 6:25 PM
> To: computer-go
> Subject: Re: [computer-go] Third KGS tournament: game-end protocol
>
>
> Loop {
> 1. Play until two passes
> 2. Request the dead-block lists from each engine
> 3. If they are the same,
> Game over.
> Else
> It relays the lists to the opponents and starts
> requesting cleanup moves. }
>
> The engine can of course ignore the info presented in the
> step 3 else block. If four consecutive passes occur, all
> stones are considered alive and the game ends.
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