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RE: [computer-go] Third KGS tournament: game-end protocol



So if my program thinks it is behind, it should just declare all opponent
stones dead, and make moves inside
the opponent's territory and hope the opponent makes a mistake, or loses on
time.

David

> -----Original Message-----
> From: computer-go-bounces@xxxxxxxxxxxxxxxxx 
> [mailto:computer-go-bounces@xxxxxxxxxxxxxxxxx] On Behalf Of Chris Fant
> Sent: Thursday, June 09, 2005 6:25 PM
> To: computer-go
> Subject: Re: [computer-go] Third KGS tournament: game-end protocol
> 
> 
> Loop {
>     1.  Play until two passes
>     2.  Request the dead-block lists from each engine
>     3.  If they are the same, 
>              Game over.
>          Else
>              It relays the lists to the opponents and starts 
> requesting cleanup moves. }
> 
> The engine can of course ignore the info presented in the 
> step 3 else block. If four consecutive passes occur, all 
> stones are considered alive and the game ends. 
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