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[computer-go] Hydra search techniques
Hello,
Not really a Go issue but, since I think i will get the answer here :):
- I saw in Hydra web page that hydra uses pruning techniques to reduce
the search tree. And since with same evaluation speed hydra gets quite
lot deeper than Deep Blue I can see that it does. Does that mean normal
alpha-beta optimizations or are some moves completely pruned i.e. not
part of the search at all? I saw such a claim made for Deep Junior. To
me this is bit like old times. In seventies all computers use plausible
move generators.
- In this "controversial" second game between Kasparov and Deep Blue,
Deep Blue makes "un-computer like move". Whatever that means. What move
would hydra make? Would it take the bait or make nice positional
defensive move?
Petri Pitkänen
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