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Re: [computer-go] KGS game-end protocol
One point I can see. Is that for the interest of communally improving
the ability of play of the computer-go community it would be best to
have the most accurate scoring, it is better to know that you lost by
a few points than to know that you simply lost.
For the purposes of guiding future strategy knowing which robots were
the best and how much better they were is a definite advantage.
While, it might take Nick some time to score the board. It probably
would take each programmer much more time to implement the "perfect"
endgame protocol, and their time might actually be better spent
improving their strategy.
The solution that I see is to either implement the protocol, pay a fee
for scoring the games given that it is not implemented, or lose(in the
event that the protocol was not implemented or implemented
incorrectly).
-Robin
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