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Re: [computer-go] KGS game-end protocol
On Wednesday 27 July 2005 3:33 am, Gunnar Farnebäck wrote:
> ... My
> suggestion is that the status is determined by a separate scoring
> engine and I claim that e.g. GNU Go is good enough at determining
> status at the end of game for this to be practical. If you disagree
> with this, please give some concrete examples where it fails.
What if 2 program pass way before the end of the game when there are groups
that will probably die, but there is no concrete analysis to prove it, just
human intuition based on skillful play?
I think we are only thinking of the simple cases which exist near the end of
the game and are resolved at a human glance and are generated by reasonably
skilled programs. These are not the cases which are the problem anyway.
Don
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