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Re: [computer-go] Protocol B
I also have given this further thought. I'm now slightly in favor of
actually coming to an agreement on which stones are dead using the same basic
protocol you are specifying here.
The reason? Just an extra nicety for marking the board at the end of the
game. Although the winner/loser result is by far the most important, it
is probably very useful "for the record" to understand exactly how the game
was scored, perhaps for games database research. When a game has been
finished, it's a special convenience for any observer to see how the board
was actually marked and it takes the pressure off of automated software to do
this. As an example, how would Nicks program mark the final position if
there was no reporting of dead stones?
Also, it would make life easier for reporting game results in general,
because people usually care about the actual area score and it's usually
recorded in databases.
It's not a big deal to me, it's more important to have a protocol but I can't
help feel that if we adopted this protocol, we might regret not having the
stone information.
Don
On Wednesday 27 July 2005 5:15 pm, David G Doshay wrote:
> Upon just a little more reflection, I think that this protocol only
> needs
> to be used if the disagreement on the score amounts to a disagreement
> about the winner.
>
>
> Cheers,
> David
>
> On 27, Jul 2005, at 1:22 PM, David G Doshay wrote:
> > (pass - pass)
> > ?score?
> > if agree
> > no problem, game over
> > if disagree
> > resolve-disagreement-genmove
> > if reply is pass
> > resolve-disagreement-genmove
> > if reply is pass
> > game over, everyone alive
> > if reply is not pass
> > continue game with genmove
> > if reply is not pass
> > continue game with genmove
>
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