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RE: computer-go: prevent cheating
"search-depth" is not exactly what I meant, what I'm trying to say is
that all time_based decisions can be "sort" in 256 level (stage) or
maybe more, and every stage can had a resulting move,since all the
calculation is done one after another (will be very hard in multi-thread).
By the way
(2) Is not a big problem, the GUI can be define in text-base and
graphic-base, for only what the organizer will used.
(5) Is kind of definition, since every tournament had their own rules,
sometime due to fisical or economical limitation. May be some day
we'll had "Intel Go cup".
(3) Can be dropped. Since the whole packge is signed and timestamped.
I'm not trying to solve the big problem of making a system that enable
eveybody on any hardware platform play in a internet tournament.
But if we can make a Go internet tournament with some limitation and a
slight more complexity in development, and in exchange, no air ticket
and some other expenses and really go international.
Sai To Wang
> birk@xxxxxxxxxxxxxxxxx wrote:
>
> > swang@xxxxxxxxxxxxxxxxx wrote:
> > What about mapping the search-depth in 256 level, and the Go-playing
> > program send the resulting play with the search-depth value, the one
> > where the program make the playing decision.
>
> But 'search-depth' is not the only variable in a go-program!
> E.g. strategic decisions like
> - if I have a lot of time but the opponent does not, I could try
> a more complicated variation
> - I am short of time so I omit a complete life-and-death analysis
> but use some heuristics
> etc.
>
> Besides that I think your proposal has even bigger problems:
> 2) An official standard GUI
> 3) An official standard for initial parameters
> 5) An official standard for running platform
>
> Christoph
>
>