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Re: computer-go: prevent cheating




May be we can had some tournament like this:

The organizer had some computer in a LAN isolated from the internet.

and every competitor send to the organizer a copy of their program
with the following restriction:

1) run on one of the platforms that provided by the organizer.
2) use the protocol specified by the organizer.
3) had the basic GUI specified by the organizer.
4) the program can be installed just copying all the files in the
   package to a sub directory and can run by executing the program
   specified by the player.