[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: computer-go: rules



At 05:24 PM 11/20/99 -0800, David Fotland wrote:

OK.  I think there will continue to be steady progress. ...

I think that 100,000 is much closer the number of (mostly unconcious) rules
that a pro uses than a few hundred. ...

I've talked to Mr Yang about computer go ...  He also thinks there are
a small number of rules, but I've talked to him about some of them, and as
I code them, one of his rules turns into a very large number of program
rules :(
i''ve been hanging around mr. yang for a number of years now (he lives
relatively nearby) and naturally have heard many of his "rules" in lessons.
his set of rules does seem fairly small. the problem i have in games is
knowing what the priorities are in different parts of the game as well as
having a bad evaluator (in my head) sometimes.

could you tell us which if any of his rules seem to work well when coded
up? or perhaps why the one rule exploded so much?

thanks

---
Ray (will hack java for food) http://home.pacbell.net/rtayek/
hate spam? http://www.blighty.com/products/spade/