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RE: computer-go: Applying Moore's Law to Computer Go
The heavy evaluation, to be accurate, has to do lot of local search for
string tactics, connections, etc. So you are lucky to get 10
evaluations
per second.
* How I wish my program can evaluate 1 node per second. :) My feeling is
that if my program can evaluate 10^5 nodes in a couple of minutes, it's
hopeful to get IGS *2k, and thus win a tournament. My problem might be
that, for every move, the program needs to do a lot of other stuff than
simply evaluate the move. Activities include game control (who is next
turn), rule validation (is it a legal move), board update (does it kill?
update safeties of groups ...). In terms of program execution, a couple
of nodes need to be created, deleted, modified, which seems to take a
lot of computer power. Now my program spends 1~2 minutes to evaluate a
node, how great it is. :)
* Thanks for any hints and suggestions.
-- Mousheng Xu