[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: computer-go: rules



At 10:35 PM 11/21/99 +0100, you wrote:
Ray Tayek <rtayek@xxxxxxxxxxxxxxxxx> wrote:
> i think his current version of this is:
> 1. can you save both? (if yes, help the weakest)
> 2. which stone is more important?
> 3. which stone is more valuable (if both are important)?

... claim that this sounds like an oversimplification. =
... Just to illustrate the complexities of
rules, let me add a few more:
  a) can you save any of them? If not, should you play here at all?
  b) can you sell any of them (with a decent result).
  c) can you (immediately - more or less) capture any of the enemy stones?
  d) should you?
  e) can the enemy sell one - or both - for some price? How much?
  f) even if you know the locally best move, how important is it? Are there
     more important/urgent moves elsewhere?
actually, i forgot his first rule: can you capture a stone immediatly
(where immediatly means that you can read it out).

your a) and f) seem like global questions that are going to be dealt with
by a different section of the software.

don't use the "sell" concept here (i assume you mean sacrifice?)

I am sure the questions here require enough of difficult analysis (if you
sell one stone and build thickness, how does that compare to the safey and
territory the enemy builds meanwhile?). I am equally sure that there are
many more questions to be answered.
i was hoping to keep the stuff fairly local. thickness is a difficult
concept to use.

thanks

---
Ray (will hack java for food) http://home.pacbell.net/rtayek/
hate spam? http://www.blighty.com/products/spade/