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Re: computer-go: Live or Die
Tim Klinger schrieb:
>
> On Mon, 6 Dec 1999, Jeff Massung wrote:
>
> > Could someone give me some examples of eyes that are more than 1 space in
> > size?
> >
> > Thanks.
> > Jeff
>
> x x x
> x . x
> x . x
It is probably always bad for X to play b2, but it is
not always a bad play for O, as the example below shows.
. . . . . . . . . .
. o o o o x x x . .
. o x x x o o x . .
. o x . x . o x . x
. o x . x o o o x . Lower edge, O to play
. o x x x o . o x . (outer stones alive)
It is hard to indicate "bad moves" from a pur local view of
e.g. 3x3 or 5x5 regions extracted around a free point from
a full board position.
Candidate move at ? good (or even necessary) or bad,
local 5x5 region of example:
o o o o x
o x x x o
o x ? x .
o x . x o
o x x x o
There are already a lot 5x5 regions around a free point.
My (almost) random Go playing program marks ~10..20 points
as "bad" when comparing 5x5 subboards agains a database
of 5x5 patterns. (of course only near the end of a game, with
already a lot of unnecessary moves -by human standards- made).
Hans