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computer-go: User interface for Win32
Jeff,
Maybe some ideas can be reused for the interface in OpenGo. Please let me
know which ones and I will post the relevant bits of code and explanations.
To see how my pet program DemaGo (0.50 pre-release for Win32) looks, you can
download it from the following URL:
http://www.atthis.com/users/jvt/en/go/DemaGo/D050.zip (only 36 Kb !)
There is no setup, only one exe file. Your system will not be polluted
except the following registry entry will be added to record your settings
(bitmap, sound, window position):
HKEY_CURRENT_USER/Software/JPV/DemaGo
Click on the rightmost toolbar button to see the game tree view.
To see real big stones and smooth shadows under them, select a smaller board
size (menu Options/Game Settings) and click the first toolbar button (New).
Note: stone shading is done with 64 levels of grey so they look best in 256
colors or 24 bits displays (16 millions colors). Shadows are not displayed
in 256 colors display mode, because of palette limitations. Shadows are
drawn on whatever bitmap you choose for the goban wood, but 24 bit bitmaps
shouldn't be used in 256 color mode (I don't optimize the palette when no
palette is provided in the bitmap).
All comments and suggestions are of course welcome.
Regards,
Jean-Pierre Vesinet
-----Message d'origine-----
De : Jeffrey Greenberg [mailto:jgberg@xxxxxxxxxxxxxxxxx]
Envoyé : mardi 4 janvier 2000 07:28
À : computer-go@xxxxxxxxxxxxxxxxx
Objet : Re: computer-go: SGF parser in C++
Jean-Pierre,
How would you like to help in modifying OpenGo with your superior
interface?
I've also added some code to OpenGo so that different parsers can be added
for
game import & export. In addition, it now interfaces to GnuGo and to other
programs using a pipe-based gmp protocol.
jeff greenberg