[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: computer-go: Go Devil
With a pawn up i win from god,
no problem.
At 06:35 PM 9/23/00 -0400, you wrote:
>
>
>Hi Vincent,
>
>
>
> At 02:38 PM 9/23/00 -0400, you wrote:
> >
> >Part 2 of Go-Devil.
> >
> >In my last post, I talked about rating curves in Chess and tried to
> >make a case that the very best human players actually don't play very
> >well compared to what would be possible by omniscient entities.
>
> That thought is completely nuts, and totally wrong.
>
> Give a grandmaster a pawn up directly and he'll destroy you completely.
> Now you can argue that he mates you in 50 moves instead of 34,
> but you'll lose chanceless.
>
>When I say, "don't play very well", I'm speaking in a theoretical
>sense. I'm not talking about how he would do against YOU or ME. I'm
>talking about he would do against GOD! And I don't know why you talk
>about a pawn advantage, that is like several stones in GO so I don't
>get your point.
>
>
> Fact is that top gm's make on average 1 move a game which is obviously
> not the best. Apart from that, some make under big time contraints
> now and then an error (a big one) somewhere near time trouble.
>
>One obvious error per game is hugely significant. Chess is not about
>good moves, it's completely decided by errors! Also, for every
>"obvious" errors how many not so obvious ones are there?
>
>
> Now chess is like this that you play with very little pieces compared
> to go, so a big error is directly turning the game in favor of your
opponent.
>
>Agreed, chess gets out of control quckly, and Go can happen more
>gradually with many tiny errors.
>
> The world top gm's of 2700 and above however are playing a type of game
> which is far better. Usually only a single 'dubious' move at most a game,
> which they find dubious, but i don't mind playing plenty of those moves
> in a single game.
>
>Here is my point: How do you know how many dubious moves they make on
>the average? Did you figure it out yourself or did they tell you? My
>point is that you can't believe them, even if they are sincere because
>they just don't know! You must ask Chess-God to get a correct answer.
>You don't ask a warthog if he is beautiful, he probably is sure that
>he is!
>
>Maybe another way of putting it is this, if you ask someone how many
>dubious moves per game they make, they can only tell you about the
>ones they are aware of.
>
>
> Now of course the question is directly: "how can some lose to programs?"
> I wonder about that too.
>
>That's very easy. The programs are good enough to win their fair
>share of games now.
>
>But a lot of people don't seem to understand this. What happens is
>that computers often play moves so silly that people cannot believe
>they are as strong as they are. Also, humans completely ignore errors
>they make themselves and do not consider them part of the strength
>comparison. You get a won game, and then make a silly blunder and
>lose. In your mind, you are far superior to that computer (even
>though it never blunders) and the game really was "a fluke", shouldn't
>have happened. What is missed, is that chess is only about errors,
>and that's a big part of why computers do pretty well.
>
>But they combine this with good calculating ability too. It's not a
>surprise that they can win despite the fact that they are chess stupid
>in a lot of situations.
>
>
>
> There are different things. First of all we must not forget that
> not all games of them are that well. Only games where they play for
> something important are real good usually. Playing each day a game
> is obviously not very good for the level of the games.
>
>I think you are right, humans play much better when highly motivated,
>like Kasparov was when he lost to Deep Blue.
>
>
> Not seldom we see in the so many-th round many errors occurring, usually
> from both sides.
>
> Still the real question is: "why do they suck (with a few exceptions)
> against computers?". Question is: they didn't show the last of their
> tongue.
>
> See the games Kasparov-Karpov. In those games you will not see many
> errors. In fact the matches Kasparov-Karpov are real high quality games,
> the best ever shown. At most you can point down that nowadays
> different opening lines get played, but the games itself real high
> quality. On average less as 1 real bad move a game. I remember only 1 game
> where a blunder (deciding the game directly) has been made by Karpov
> in a position where he was already under immense pressure the whole game.
>
>Again, I think you are quoting numbers that are unfounded. You can
>count the number of moves you believe are errors but you cannot count
>the number of moves that you don't know are errors.
>
>
> Yet the games kasparov-deep blue had about 6 bad moves a game at least,
> from kasparov side even complete blunders in game 2 (resigning in
> a drawn position) and game 6 several blunders. Also kasparov didn't play
> his usual style. He kind of gave Deep Blue several games 9 stones up
> so to speak, and very obviously he didn't try to win the games
> in the opening, which would have been a real peanut for Kasparov.
>
>I personally believe Kasparov is still a significantly better player
>than Deep Blue, but a 6 game match was too short to prove it and
>therefore I feel he was simply a victim of probability and statistics
>and perhaps his own cockiness.
>
>But still, you are describing a very flawed player, by your own admit
>he made many errors. You are ascribing this to "something about
>computers that make humans play bad." I think this is nonsense, they
>are what they are. If they consistantly win, they are better,
>otherwise they are worse.
>
>What computers DO do well is expose the errors humans make. Humans
>are forced to play very precisely and accurately to beat them. Again,
>this is evidence that humans need to clean up their play in order to
>claim God-like play.
>
>
> Yet the years before that, despite all those bad moves, this was enough
> to beat the programs. I think Kasparov's only mistake was to play the
> 18 stone up game against deep blue in game 6 in the last match we know,
> otherwise we would consider nowadays that supercomputer programs suck
> incredible, but that pc programs are way better on a slow machine.
>
> Also very surprising were the games human-computer at Paderborn
> after the world champs 1999. We clearly see there that grandmasters
> just do *something* except play what they normally play.
>
> "we don't get paid to win there".
>
> On the other hand even very bad GMs which played over the internet against
> Rebel managed sometimes from already bad positions for the GMs to get
> easily a draw, or even win the game. So they were playing on the computer,
> which is already worse as playing in a tournament hall at your own real
> 3d board (less distraction etcetera and especially an extra dimension).
>
> Add to this that last years we see a new generation of grandmasters who
> play tactical far better as grandmasters from some tens of years ago.
>
> Also their insight in the game is in my opinion way better.
>
>I don't see that as amazing. It WOULD be amazing if we were pretty
>close to perfect, but this just proves, if it's true, that there is
>still a lot of room to get better and that's all I'm saying.
>
>
>
> We even see players like Kramnik (who is gonna play Kasparov for
> the world title in octobre) find new ideas in very old systems,
> which are at least 100 years old.
>
>Which means there are still lot's of good undiscovered ideas, ideas
>that our mythical Chess-God is aware of right now.
>
>
> The whole assumption that these players make a lot of mistakes is
> completely wrong.
>
>I can't believe that you just said that, just about your whole email
>is about couting up all the errors grandmasters make.
>
>
> ... If you take into account what level they play at,
> in important games for them, then you'll also clearly see that the
> level is much higher as most think.
>
>
>
>As far as the correspondence issue is concerned. You are the first
>master I have talked to that believed the top players played over the
>board chess BETTER than the best correspondence players. Now if you
>argued that Kasparov might be the best correspondence player in the
>world, I might at least see your point.
>
>But would you at least agree that Kasparov playing 1 day per move is
>MUCH better than Kasparov playing 3 minutes per move? In a nutshell,
>that's all I really need to make my point. And my point is that it's
>possible to play MUCH better than the top players do over the board.
>
>Your whole section about correspondence players seems to indicate a
>lot of contempt for them.
>
>
>
> >I have some further thoughts on this taking it from a different angle.
> >In the previous post I made reference to Kasparov's play and held this
> >up as an example of the best human play. However there is kind of
> >chess that is generally acknowledged to be of a much higher quality
> >than this, and it's called correspondence chess. I have talked to
>
> The average correspondence player loses against Kasparov blindfolded.
>
> The average correspondence player plays a good opening, but this opening
> is litterary out of the books he has, which are made by grandmasters
> way under Kasparov's level.
>
> Kasparov completely finishes an opponent if Kasparov has
openingsadvantage,
> he has shown in strong tournaments that he usually doesn't even need
> an openingsadvantage. Basic point is that they will win a won position,
> in the style they can chose, where correspondence players are simply
> to dependant upon their resources to play.
>
> I played myself correspondence chess, and the level is real pathetic
> from technical viewpoint,
> and usually dominated by good openings and bad technique to finish the
> game. Actually several games in so called 'mastergroup' there i
> could as 17 to 19 year old boy from a lost position convert
> into won positions!
>
> It appeared i was playing basically chessprograms, which still dominate
> the lower levels of correspondence chess. In fact many chessprograms
> including my own have many national correspondence titles already
> (of course not the opening played by the programs). Rebel especially
> has countless titles all over the world.
>
> In general people who hardly can play chess over the board join
> such competitions, and very few of them, as there is hardly money to win.
>
> No money no good players!
>
> The only high level games in correspondence chess are very few world
> league games and some country versus country games on the highest boards.
>
> Those high level games you can however count on a few hands, and are
usually
> dominated by a few GMs and IMs or masterclass players who play for fun
> correspondence chess, so basically dominated by players who over the board
> are playing quite well too.
>
> >several master on this subject as well as one former world champion in
> >correspondence chess and the consensus is that the level of play of
> >top players FAR exceeds that of over the board play. In
>
> The average top GM game is of a much higher level as the average
> correspondence game, yet there are of course a few advantages to the
> correspondence players: they hardly blunder for example. They use the
> latest openings books, but despite that they are outgunned in opening
> against any 2600+ GM who invents his own new theory instead of
> litterary selecting lines from just published books, therefore with
> induction the above hypothesis is wrong.
>
> >correspondence play, each player has many hours or even days to
> >respond to a single move, and uses this time to do serious analysis.
>
> >As a thought experiment, if you could give a top correspondence player
> >the ability to make the same high quality moves but in normal
> >tournament time controls, you would have a player far superior to
> >Kasparov in over the board play. I have never heard a good player
> >deny this conjecture and I have talked to several about it.
>
> I doubt this. Kasparov prepares a lot at home too. It's different
> of course if your correspondence player is called Kramnik.
>
> Basically this theoretical possibility is supporting your opinion,
> but if you take the average correspondence player who has a NATIONAL
> TITLE : "national champion correspondence chess", then Kasparov
> will destroy him completely IF HE WANTS TO.
>
> Question is: does he need to destroy him by showing his latest opening
> lines prepared, or will Kasparov use such lines in the upcoming match
> Kramnik-Kasparov?
>
>
>The fact that prepared opening suprises are so common by these strong
>players (and I have even done my own original analysis to beat
>opponents) is a LOT of evidence that there is a lot of holes in
>current opening theory. If this is true, then Chess-God would have a
>field day against any living Grandmaster!!!
>
>
>
> >When games of the top players are analyzed later, it is common to find
> >flaws in the play. It is so common in fact that it is clear we are
> >playing far from perfectly. There is a still a very large gap between
> >the current level of play of top humans and perfect play.
>
> What is your definition of perfect play?
>
> - a) not losing drawn positions,
> winning a won position, and getting the best out of lost positions,
> so sometimes converting them to a win?
> - b) mating an opponent using optimal play so if it's a mate in
> 56 theoretical then also finding this mate in 56 behind the board?
>
> If your definition of perfect play is b, then you're right.
> If it's a or something similar, then you're dead wrong.
>
>Chess-God uses strategy A, which is my general definition. "Getting
>the best out of lost positions" is a Chess-Devil tactic, but an
>important part of real play.
>
>The simplest way to design a googleplex mhz computer to play chess
>would be to use this strategy which I'll call Chess-Devil-Jr (because
>Chess-Devil looks into your brain and knows which specific things
>might confuse you):
>
>1) Win games in the least number of moves.
>
>2) Delay stalemates and draws by repetition to longest possible length.
>
>3) In lost games (presumably these never happen) delay checkmate as long
> as possible.
>
>
>
>
> I advice you to analyze some games from Kramnik with some strong
> players, using published analyzes and everything you have.
>
> A good example is the game he played against Polgar in a demonstration
> game at television recently. Try to analyze his moves in this 1 hour
> a game level instead of having discussions like this!
>
> They are always started by people who can't play chess at all!
>
>
>I think there have been games played absolutely perfectly by one side.
>Possibly, if the opening position really is a draw, there have been
>perfect games played by both sides! But we may not really be able to
>prove that one side or the other played perfectly. Since we don't even
>know whether the opening position is drawn, it is pretty much impossible
>to ascertain whether ANYONE has EVER played a perfect game! That seems
>astounding but take this game:
>
> 1. f3 e5
> 2. g4 Qh4 MATE
>
>
>Question: Did black play a perfect game?
>
>If we use your B definition (or my Chess-Devil-Jr) player to judge, I think
>the answer could be NO!! Look at all the information that is missing:
>
> 1. Was f3 ok? Mabye f3 turns a won game into a draw, or a draw into
> a loss? Do you know the answer Vincent?
>
> 2. Was e5 the best move for black? By our standards it seems strong,
but
> maybe d4 is better? Maybe another move altogether is objectively better?
>
>What if we use Chess-God strategy? We just use care not to change the
>theorectical outcome of the game. Do you actually claim to know
>whether e4 is better than d4 or some other move entirely in the
>opening position? Both moves are quite committal. How about f3 in
>this position? It's not commonly played, but is it really bad or just
>unfashionable? If Chess is won for white, is it still won after f3?
>If it's a draw, is it still a draw after f3?
>
>Chess-God and Chess-Devil knows the answer to all these questions.
>But no human does. I think that's enough of an advantage to make up
>for more than a few rating points!
>
>
>Don
>
>
>
>
>
>
> >Because of our limited perception, it is difficult for us to see much
> >farther than from our own vantage point. To us, brilliant and perfect
> >play is simply whatever the best of us can achieve. We are impressed
> >with our own accomplishments. But to a God, what we consider
> >brilliant and perfect might very well be simple minded and naive.
> >
> >I would like to also point out that player perfect moves most of the
> >time does not mean you play good Chess (or Go) in general. The
> >difference between a great player and an excellent player might be
> >that the excellent player plays perfetly 90% of the moves and the
> >Great player gets it right 93% of the time. Over a long series of
> >games the great player will amass a huge lead, especially considering
> >that the bad moves of the weaker player will get punished more often.
> >
> >In a real sense, there is no such thing as a good or excellent move in
> >2 player games of perfect information like Chess and Go. There are
> >only bad moves. A good move is a human label applied to a move which
> >is difficult to find or is "pretty", a Go Devil kind of move! A bad
> >move is a move that doesn't maintain the game theoretic outcome.
> >There is a maxim in chess that says the winner is the next to the last
> >person to make a mistake!
> >
> >Finally, I don't know how to apply this to Go. I feel that we are at
> >least a few hundred elo rating points from perfect chess, even as many
> >as 1000 (which means a hypothtical player exists who would rarely ever
> >lose to Kasparov, and yet there still exists a player who would rarely
> >lose to this player!)
> >
> >Christoph gave the rough rule of thumb that 1 stone equals 100 ELO
> >rating points. If this is approximately right, then the idea of the
> >best players being close to perfect (within 1 or 2 stones) seems
> >fairly ludicrous. 200 rating points (or two stones?) means that among
> >equal players, the handicapped player would still win about 15% of the
> >time although losing about 85% of the games.
> >
> >I think Go is MUCH more profound and difficult to master than Chess,
> >and this by a really wide margin. I have heard similar numbers quoted
> >for chess, where it's been hypothesized that we are only 200 or 300
> >points away from perfection. I even admit that it's hard to imagine a
> >player who could achieve a score of over 80% against the great and
> >wonderful Kasparov, but I think that kind of thinking is what ties us
> >in knots, we really shouldn't make our guesses by comparing to players
> >we worship because they are too close to God in our minds!
> >
> >
> >Just for reference here is a simple table of expectancies that the ELO
> >rating system predicts. For instance the last entry indicates that if
> >you are 400 points higher rated, you will win 97% of the games against
> >your weaker opponent. Most of the experiments I mentioned earlier in
> >computer chess, for those not familiar, were based on playing hundreds
> >of games against programs of various depths, and calculating ELO
> >ratings based on winning percentages. In the experiments, it was
> >shown that by searching 1 ply deeper you could obtain a stronger
> >program, one that could expect to win about 80% or more of the time.
> >
> >
> > ELO diff wins %
> > -------- ------
> > 0 0.50
> > 20 0.53
> > 40 0.58
> > 60 0.62
> > 80 0.66
> > 100 0.69
> > 120 0.73
> > 140 0.76
> > 160 0.79
> > 180 0.82
> > 200 0.84
> > 300 0.93
> > 400 0.97
> >
> >
>
>
>